Server Progress Differences and What to Prepare Ahead

Mabinogi Mobile launched first on the Korea server, so Korea is the furthest ahead, with the Taiwan · Hong Kong · Macau server and the Japan server following behind. This page is Moanogi's research note: it lays out the order of updates that actually happened on the Korea server and what players ran into at the time, so players on other servers can use it as a reference.

Last reviewed 10/18/2026

Where Each Server Is Now

KoreaTaiwan · HK · MacauJapan
Official Launch3/27/20257/22/202610/7/2026
Since LaunchD+570D+88D+11
SeasonSeason 2 ‘Light and Darkness’ (빛과 어둠)Season 0 (player term)Not Yet Checked
Level Cap10065Not Yet Checked
Classes (Advanced)211918
AbyssAnchorage of Illusion · Cave of Madness · Scattered Waterways沉沒的遺跡 (Sunken Ruins) · 崩塌的祭壇 (Collapsed Altar) · 毀滅的殿堂 (Hall of Destruction)沈んだ遺跡 (Sunken Ruins) · 崩れた祭壇 (Collapsed Altar) · 破滅の殿堂 (Hall of Destruction)
RaidsAirel · White Succubus · Kavrak格里斯貝恩 (Glas Ghaibhleann) · 白魅魔 (White Succubus)レイド (Japan's first raid)
Guild ShipYesYesNone

The Path the Korea Server Took

This table lines up the day after launch on which each piece of content arrived on the Korea server with the day after launch on which the same content arrived on the Taiwan and Japan servers. The numbers count days from each server's launch date as day 0.

ContentKoreaTaiwan · HK · MacauJapan
Official launch
3/27/2025
Source
7/22/2026
Source
10/7/2026
Source
First Abyss (4-player dungeon)
D+7
4/3/2025
Source
D+7
7/29/2026
Same timing as Korea
Source
D+7
10/14/2026
Same timing as Korea
Source
Rogue classes (Rogue, Fighter, Dual Blade)
D+28
4/24/2025
Source
Since launch
7/22/2026
Source
Since launch
10/7/2026
Source
First 8-player raid (Glas Ghaibhleann)
D+28
4/24/2025
Source
D+14
8/5/2026
14 day(s) earlier than Korea
Source
D+14
10/21/2026
14 day(s) earlier than Korea
Source
Lightning Mage class
D+84
6/19/2025
Source
D+49
9/9/2026
35 day(s) earlier than Korea
Source
Not yet
4-player raid White Succubus
D+88
6/23/2025
Source
D+61
9/21/2026
27 day(s) earlier than Korea
Source
Not yet
Guild ship construction (Tiers 1–3)
D+147
8/21/2025
Source
D+91
10/21/2026
56 day(s) earlier than Korea
Source
Not yet
Season 1 begins (level cap 85, new class: Paladin / 팔라딘)
D+182
9/25/2025
Source
Not yetNot yet
Abyss dungeon rotation ① (Korean server: 「바리 어비스」)
D+182
9/25/2025
Source
Not yetNot yet
Dark Mage class
D+203
10/16/2025
Source
Not yetNot yet
4-player raid Airel
D+294
1/15/2026
Source
Not yetNot yet
Knight class
D+392
4/23/2026
Source
Not yetNot yet
Season 2 begins (level cap 100)
D+455
6/25/2026
Source
Not yetNot yet
Abyss dungeon rotation ② (Korean server: 「룬다 어비스」)
D+462
7/2/2026
Source
Not yetNot yet
8-player raid Kavrak
D+476
7/16/2026
Source
Not yetNot yet
Solo raid mode (Airel and White Succubus, Hard or higher)
D+539
9/17/2026
Source
Not yetNot yet
Guild merge feature
D+567
10/15/2026
Source
Not yetNot yet

Not Yet on the Taiwan · Hong Kong · Macau server

These are items that exist on the Korea server but not yet on the Taiwan · Hong Kong · Macau server, listed in the order they arrived in Korea. Each comes with a preparation note based on what happened on the Korea server. We can't know when any of them will arrive on the Taiwan · Hong Kong · Macau server, and the order may turn out differently.

Taiwan · Hong Kong · Macau server now: launch D+88

  1. Season 1 begins (level cap 85, new class: Paladin / 팔라딘)

    Korea server: added at launch D+182

    On the Korea server

    • The previous season's Abyss required at least one clear in its final week to receive the final settlement reward, and the reward was based on the difficulty you actually cleared.
    • The new season's Abyss required reaching the level cap, completing a prerequisite quest, and meeting a minimum combat power. Players who had finished the levels and the quest beforehand got in right away in the first week.
    • Rune rank-ups only worked between runes of the same season. Previous-season runes could not be used as rank-up materials for new-season runes.
  2. Abyss dungeon rotation ① (Korean server: 「바리 어비스」)

    Korea server: added at launch D+182
  3. Dark Mage class

    Korea server: added at launch D+203

    On the Korea server

    • Some players reported that the prices of certain enhancement materials rose each time a new class came out, because people wanted to level it up. That wasn't always the case, though.
  4. 4-player raid Airel

    Korea server: added at launch D+294

    On the Korea server

    • Raids needed parties balanced by role (healer, shield provider, and so on). Guilds that fixed party times before a raid opened got up and running fastest.
  5. Knight class

    Korea server: added at launch D+392

    On the Korea server

    • Some players reported that the prices of certain enhancement materials rose each time a new class came out, because people wanted to level it up. That wasn't always the case, though.
  6. Season 2 begins (level cap 100)

    Korea server: added at launch D+455

    On the Korea server

    • At the Season 2 transition, previous-season unidentified gear and some enhancement materials could no longer be listed on the exchange, and anything already listed was returned by mail. If you meant to sell, you had to do it before the transition.
    • Achievement rewards and exchange goods from content that was ending were deleted on a set date. It was safer to claim whatever rewards you could before the transition.
    • After the season changed, previous-season enhancement materials stayed cheap for a long time (see the exchange notes below).
    • The previous season's Abyss required at least one clear in its final week to receive the final settlement reward, and the reward was based on the difficulty you actually cleared.
  7. Abyss dungeon rotation ② (Korean server: 「룬다 어비스」)

    Korea server: added at launch D+462
  8. 8-player raid Kavrak

    Korea server: added at launch D+476

    On the Korea server

    • Raids needed parties balanced by role (healer, shield provider, and so on). Guilds that fixed party times before a raid opened got up and running fastest.
    • Results were mixed for players who stockpiled related materials right before a new raid. Sometimes they came out ahead, but other times they took a loss when repeat clears were introduced and supply grew.
  9. Solo raid mode (Airel and White Succubus, Hard or higher)

    Korea server: added at launch D+539
  10. Guild merge feature

    Korea server: added at launch D+567

Not Yet on the Japan server

These are items that exist on the Korea server but not yet on the Japan server, listed in the order they arrived in Korea. Each comes with a preparation note based on what happened on the Korea server. We can't know when any of them will arrive on the Japan server, and the order may turn out differently.

Japan server now: launch D+11

  1. Lightning Mage class

    Korea server: added at launch D+84

    On the Korea server

    • Some players reported that the prices of certain enhancement materials rose each time a new class came out, because people wanted to level it up. That wasn't always the case, though.
  2. 4-player raid White Succubus

    Korea server: added at launch D+88

    On the Korea server

    • Raids needed parties balanced by role (healer, shield provider, and so on). Guilds that fixed party times before a raid opened got up and running fastest.
  3. Guild ship construction (Tiers 1–3)

    Korea server: added at launch D+147

    On the Korea server

    • On the day the guild ship opened, guilds that had stockpiled Tier 1 wood materials in advance began delivering right on day one.
    • ‘Superior Wood’ sold out on the exchange on the day the ship opened, and several players posted regrets about having sold it cheaply beforehand.
    • By Tier 3, wood and ingots are needed in the thousands, so many guilds set a per-member share and split up the gathering.
    • Tier 3 material quantities were later reduced (right after Season 1), but materials that had already been delivered were not refunded.
  4. Season 1 begins (level cap 85, new class: Paladin / 팔라딘)

    Korea server: added at launch D+182

    On the Korea server

    • The previous season's Abyss required at least one clear in its final week to receive the final settlement reward, and the reward was based on the difficulty you actually cleared.
    • The new season's Abyss required reaching the level cap, completing a prerequisite quest, and meeting a minimum combat power. Players who had finished the levels and the quest beforehand got in right away in the first week.
    • Rune rank-ups only worked between runes of the same season. Previous-season runes could not be used as rank-up materials for new-season runes.
  5. Abyss dungeon rotation ① (Korean server: 「바리 어비스」)

    Korea server: added at launch D+182
  6. Dark Mage class

    Korea server: added at launch D+203

    On the Korea server

    • Some players reported that the prices of certain enhancement materials rose each time a new class came out, because people wanted to level it up. That wasn't always the case, though.
  7. 4-player raid Airel

    Korea server: added at launch D+294

    On the Korea server

    • Raids needed parties balanced by role (healer, shield provider, and so on). Guilds that fixed party times before a raid opened got up and running fastest.
  8. Knight class

    Korea server: added at launch D+392

    On the Korea server

    • Some players reported that the prices of certain enhancement materials rose each time a new class came out, because people wanted to level it up. That wasn't always the case, though.
  9. Season 2 begins (level cap 100)

    Korea server: added at launch D+455

    On the Korea server

    • At the Season 2 transition, previous-season unidentified gear and some enhancement materials could no longer be listed on the exchange, and anything already listed was returned by mail. If you meant to sell, you had to do it before the transition.
    • Achievement rewards and exchange goods from content that was ending were deleted on a set date. It was safer to claim whatever rewards you could before the transition.
    • After the season changed, previous-season enhancement materials stayed cheap for a long time (see the exchange notes below).
    • The previous season's Abyss required at least one clear in its final week to receive the final settlement reward, and the reward was based on the difficulty you actually cleared.
  10. Abyss dungeon rotation ② (Korean server: 「룬다 어비스」)

    Korea server: added at launch D+462
  11. 8-player raid Kavrak

    Korea server: added at launch D+476

    On the Korea server

    • Raids needed parties balanced by role (healer, shield provider, and so on). Guilds that fixed party times before a raid opened got up and running fastest.
    • Results were mixed for players who stockpiled related materials right before a new raid. Sometimes they came out ahead, but other times they took a loss when repeat clears were introduced and supply grew.
  12. Solo raid mode (Airel and White Succubus, Hard or higher)

    Korea server: added at launch D+539
  13. Guild merge feature

    Korea server: added at launch D+567

Rules Applied on the Korea Server When a Season Changed

These are the rules stated in the Korea server's Season 1 (2025-09) and Season 2 (2026-06) transition notices. We can't know whether other servers' season transitions will follow the same rules.

  • The previous season's Abyss required a clear in the final week to receive the final settlement reward, and the reward was based on the difficulty you actually cleared.
  • The new season's Abyss came with conditions: the level cap, a prerequisite quest, and a minimum combat power.
  • Rune rank-ups were only possible between runes of the same season.
  • At the Season 2 transition, previous-season unidentified gear and some enhancement materials could no longer be listed on the exchange, and listed items were returned by mail.
  • Achievement rewards and exchange goods from content that was ending were deleted on a set date, and after the raid shop closed, leftover raid reward currency (‘원정의 증거’) was converted into gold boxes.
  • Some weekly counts (such as the Deep Dungeon) were reset during the season transition maintenance.

Patterns That Repeated on the Korea Server's Exchange

We picked only the trends that showed up repeatedly in price posts on Korean communities (DCInside, Arca.live, Inven, Ruliweb). Look less at the price numbers and more at what happened, and which way prices moved afterwards.

Korea also had separate per-server exchanges until April 2026, and most of what moved prices were operator decisions (package composition, an exchange overhaul, the season schedule). The same event can play out differently on other servers.

Prices rose when a source disappeared or a new use appeared

  • 2025-08On the day the guild ship opened, ‘Superior Wood’ sold out the moment it was listed Source
  • 2025-09After the source of ‘Superior Wood+’ was removed, its price swung sharply on Tier 3 ship demand Source
  • 2026-07The enhancement material ‘원념’, which became an ingredient for crafting new gear, rose from about 10 Deka to 80 Deka Source

Prices fell when a package was released or an automatic source appeared

  • 2025-07After a package containing the related materials went on sale, the enhancement material ‘세공기’ and the rune enhancement material ‘룬파’ fell to about a third Source
  • 2026-09Once repeat clears were introduced, supply grew and the enhancement material ‘영혼석’ fell Source

After a season change, previous-season enhancement materials stayed cheap for a long time

  • 2026-07After the Season 2 transition, the rune enhancement material ‘거룬파’ fell from 120–150 Deka to the 30s Source
  • 2026-07The rune-reset item ‘룬 재설정 프리즘’ and the enhancement material ‘세공기’ fell to about a third Source

Stockpiling right before an update was a coin flip between gain and loss

  • 2026-07Players who bought the enhancement material ‘영혼석’ early, before the new raid was revealed, came out ahead Source
  • 2026-09The same kind of ‘영혼석’ stockpiling lost money when repeat clears were introduced Source

What Was Observed on the Taiwan Server

  • 2026-08When the guild ship NPC was opened by mistake for a short time (Aug 5), trading in ship materials heated up. It was shut off again on Aug 6, and the delivered materials were returned in the Aug 12 maintenance. Source
  • 2026-08~09‘銀合金錠’ (a silver-alloy ingot), a material meant for a later version that had been released early through bartering, was removed from the exchange listings and the amounts players held were recalled. Source
  • 2026-09Players reported that the lowest listed prices of ingot-type materials such as 合金鋼錠 and 特殊鋼錠 (alloy and special steel ingots) were trending down (player observation). Source

FAQ

Will the Taiwan and Japan servers be updated in the same order as Korea?
We can't know. In fact, the Taiwan server has had content arrive in a different order from Korea, such as including the Rogue classes from launch, and even the same content arrived much sooner than it did in Korea. This page is a record of what happened in Korea, put together for reference.
If I buy materials the way this page describes, will I come out ahead?
We can't guarantee that. Even in Korea, stockpiling right before an update was a coin flip between gain and loss, and each server's economy is different. Your decisions and their results are your own responsibility.
How often is this page updated?
Moanogi checks the Korea and Japan official websites every day, and the Taiwan server is checked manually by a person. When new content arrives we correct this table, and every two weeks we look again at the community's price trends.

Sources: the Korea server's official website updates and notices (facts and dates); Bahamut forum (巴哈姆特 哈啦板) and GNN (Taiwan server; the official site is not read automatically); DCInside, Arca.live, Inven, and Ruliweb (Korea server price trends). We don't reproduce the body of official notices, only the facts and a link to the original.

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